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This is the Shop, where you can buy all sorts of useful item and gear to help aid you on your journey. You can buy anything from consumables, to swords and shields! The shop has a limited stock per character per restock. This is marked by a number next to the item's name. Once a specific character has bought that number of that specific item, they must wait until restock.

  • Restock occurs at the start of every month.
  • There may be special events and/or Restocks for holidays, so keep watch for when they roll around. These special events/restocks do not interfere with standard restock times.
  • Restock values are on a per-character basis, not a per-player basis.

Consumables and Boosters

Consumables

  • Healing Serum (4): This item may only be used in combat. When consumed, heals the user by 30% of their Maximum HP. You may only use 2 Consumables per battle. 4,000 Gild
  • Energy Serum (4): This item may only be used in combat. When consumed, restores the user's Stamina by 30% of their Maximum Stamina. You may only use 2 Consumables per battle. 4,000 Gild
  • Cleansing Water (2): This item may only be used in combat. When consumed, cleanses the user of all status ailments. This does not work on negative Signature Transformation effects. You may only use one Cleansing Water per battle. You may only use 2 consumables per battle. 7,500 Gild

Stat Boosters

  • Vitality Injection (5): This item is activated upon purchase. Increases a character's Maximum HP by 5,000. A character may only have a total of 100 Vitality Injections. 20,000 Gild
  • Endurance Injection (5): This item is activated upon purchase. Increases a character's Maximum Stamina by 20. A character may only have a total of 100 Endurance Injections. 20,000 Gild
  • Power Injection (5): This item is activated upon purchase. Increases a character's Maximum Strength by 5. A character may only have a total of 100 Power Injections. 20,000 Gild
  • Agility Injection (5): This item is activated upon purchase. Increases a character's Maximum Speed by 5. A character may only have a total of 100 Agility Injections. 20,000 Gild
  • Durability Injection (1): This item is activated upon purchase. Increases a character's Damage Resistance by 2.5%. A character may only have a total of 10 Durability Injections. 30,000 Gild

Manufacturing

  • Standard Converter (10): A small device that allows for the potential conversion of weaker items into stronger ones. This item is consumed upon use. 1,000 Gild
  • Enhancement Drive (5): A data drive that can be inserted into a Standard Converter to create more powerful items than without. This item is consumed upon use. 2,000 Gild
  • Overdrive Chip (2): A special chip designed to bring out an item's truest potential. This item is consumed upon use. 5,000 Gild
  • Data Terminal (2): If this is used on a manufacture that you've not made before, you increase the chance of success by 10%. This item is consumed upon use. 10,000 Gild

Weaponry

  • Standard Sword (2): A basic sword used for combat. It's edge is freshly sharpened, giving it nice, clean cuts. You may only wield 2 weapons at a time, unless otherwise stated by a Signature Transformation or effect. 5,000 Gild
  • Long Sword (2): A longer, wider version of the basic sword. It's wider blade allows for heavier impact. While equipped, Strength is increased by 10% and attacks with this weapon cost 5% more Stamina to use. You may only wield 2 weapons at a time, unless otherwise stated by a Signature Transformation or effect. 7,500 Gild
  • Rapier (2): A thin, swift-striking sword that excels at pin-pointing weak points. While equipped, Speed is increased by 10% and attacks with this weapon cost 5% more Stamina to use. You may only wield 2 weapons at a time, unless otherwise stated by a Signature Transformation or effect. 7,500 Gild
  • Basic Gun (2): A standard, Semi-Auto pistol. The bullets are freshly polished. You may only wield 2 weapons at a time, unless otherwise stated by a Signature Transformation or effect. 5,000 Gild
  • Revolver (2): A gun that has a slower fire rate, but has a much greater impact. While equipped, Strength is increased by 10% and attacks with this weapon cost 5% more Stamina. You may only wield 2 weapons at a time, unless otherwise stated by a Signature Transformation or effect. 7,500 Gild
  • Automatic Pistol (2): A modified pistol that shoots out bullets in rapid succession. While equipped, Speed is increased by 10% and attacks with this weapon cost 5% more Stamina. You may only wield 2 weapons at a time, unless otherwise stated by a Signature Transformation or effect. 7,500 Gild
  • Regular Shield (1): A basic shield that is used to defend from attacks. This counts as a weapon. While equipped, increase your Damage Resistance by 10%. You may only have 1 Shield equipped at a time. You may only wield 2 weapons at a time, unless otherwise stated by a Signature Transformation or effect. 5,000 Gild
  • Reflector Shield (1): A shield that has been designed to reflect Power-Form attacks. This counts as a weapon. While equipped, increase your Damage Resistance by 10%, and your Ability Damage Resistance by an additional 15%. You may only have 1 Shield equipped at a time. You may only wield 2 weapons at a time, unless otherwise stated by a Signature Transformation or effect. 10,000 Gild
  • Tower Shield (1): A large, rectangular shield that is designed to minimize damage from physical attacks. This counts as a weapon. While equipped, increase your Damage Resistance by 10%, and your Physical Damage Resistance by an additional 15%. You may only have 1 Shield equipped at a time. You may only wield 2 weapons at a time, unless otherwise stated by a Signature Transformation or effect. 10,000 Gild

Armor and Clothing

Armor

  • Basic Kevlar (1): This set of standard Kevlar helps protect you from injury. While equipped, increases your Damage Resistance by 10%. You may only have 1 Armor item equipped at a time. 10,000 Gild
  • Seeker Armor (1): A set of armor specially designed for those within the Seeker Division. While equipped, increases your Damage Resistance by 10% and your Speed by 20%. Must be at least level 20 and a member of the Seeker Division to purchase this armor. You may only have 1 Armor item equipped at a time. 25,000 Gild
  • Scouter Armor (1): A set of armor specially designed for those within the Scouter Division. While equipped, increases your Damage Resistance by 10% and your damage when using guns is increased by 20%. Must be at least level 20 and a member of the Scouter Division to purchase this armor. You may only have 1 Armor item equipped at a time. 25,000 Gild
  • Reviver Armor (1): A set of armor specially designed for those within the Reviver Division. While equipped, increases your Damage Resistance by 10% and outward healing is increased by 20%. Must be at least level 20 and a member of the Reviver Division to purchase this armor. You may only have 1 Armor item equipped at a time. 25,000 Gild
  • Rioter Armor (1): A set of armor specially designed for those within the Rioter Division. While equipped, increases your Damage Resistance by 10% and your Strength by 20%. Must be at least level 20 and a member of the Seeker Division to purchase this armor. You may only have 1 Armor item equipped at a time. 25,000 Gild
  • Guardian Armor (1): A set of armor specially designed for those within the Guardian Division. While equipped, increases your Damage Resistance by 25%. Must be at least level 20 and a member of the Guardian Division to purchase this armor. You may only have 1 Armor item equipped at a time. 25,000 Gild

Clothing

  • Fighter's Gloves (1): A pair of gloves that boost the user's physical prowess. While equipped, the user's Basic Strikes and Physical-Based Power Techniques, Signatures, and Ultimates by 20%. You may only have 1 Glove item equipped at a time. 7,500 Gild
  • Burster's Gloves (1): A pair of gloves that boost the strength of the user's powers. While equipped, the user's Basic Strikes and Ability-Based Power Techniques, Signatures, and Ultimates by 20%. You may only have 1 Glove item equipped at a time. 7,500 Gild
  • Cadet Clothes (1): A set of clothes fitted with weights to help the user maximize their training. Increases EXP Gain from training by 100%. 10,000 Gild

Accessories and Miscellaneous

Accessories

  • Life-ward Amulet (1): An amulet that breaks upon the user either being Killed or KOed. While equipped, if the user were to be killed or knocked out in combat, the amulet breaks, negating the death/KO and restoring the user's HP by 15% of their Maximum HP. When it breaks, the amulet is consumed. 25,000 Gild.
  • Registration Bracelet (2): A strange bracelet that allows for maintenance of the convertia inside your body. Power-Form Abilities deal 10% more damage while equipped. You may only wear 2 Registration Bracelets at a time. 15,000 Gild

Miscellaneous

  • Convertia Converter (1): Allows you to reset your character. This erases the character completely from existence and allows for creation of a new one in its place. This process is permanent! All items, Gild, EXP, etc. that the character possessed will no longer be there after reset. A character may only purchase this once in their lifetime. 10,000 Gild
  • Wedding Band (1): When two characters possess this ring and agree to the terms, this ring allows for the creation of a child character. The child character will take one of the parent's Power-Forms and is controlled by either one or both of the parents. (The choice of parental control is up to the two parents. If both parents want control of the character, they will alternate control every week.) 20,000 Gild
  • Adoption Form (1): Upon purchase, this item allows the player who bought it to create a new character as a child character. This child may have any of the available Power-Forms, however the parent will only get to choose 2 of the character's abilities. The last one will be randomized. 50,000 Gild

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